Skip to main content

Final GDD

This week's blog finalizes my game design document. I further developed my document this week by adding a lot more detail and some code. I looked at different Youtube videos to find code that I will need to make my game.

I plan to finish the game a week early so it leaves time to test for bugs and or any other changes. I want to develop the game environment first so I can focus on the coding side of things. I want to focus more on the coding because it's more important than the visuals for this assignment. It will also require more of my time because I find coding to be the most difficult part of game development. I can use some of the same code in Unity tutorials for my game, so I only needed to research code for my games HUD, main menu, countdown timer, and gem counter. 

After finalizing my GDD document this week, I started prototyping a map for my game. I imported some of the assets from the Unity tutorials and changed the textures the look of the textures using photoshop so that they fit the cartoon look of my game.


Prototyping The Game Map


(Link to Image)
This is an image taken from the original Spyro game on the PlayStation 1. I really like this image because it has a similar look to the map I want to design for my game.  

All the code I am going to use in my game is located here in my GDD.









Comments

  1. Hi Conor!,
    I really enjoyed reading through your Game Design Document from your DunDoc. I found it to be really detailed and interesting. I found that you went into lots of detail and included plenty of content outlining what your overall game will look like and how it will work. I believe that you know exactly what your doing and your game will flow. I got a feeling that you know how your game will be executed. What's the colour scheme that your going for? I think that it is really impressive that you were able to showcase your prototype for your game. So far it looks really intriguing and I can't wait to see your finished prototype for your game. I'm sure you will do great and your game looks really good as of yet. Anyways, overall i really enjoyed reading through your Game Design Document on your DunDoc and everything looks so good. Goodluck!
    Great blog post!

    ReplyDelete
  2. Hi Conor!
    Your Game Design Document from your DunDoc is very good with a lot of detail going into your game. The game sounds fun in trying to find as many gems as you can before the timer runs out. It could be a good game for group of people to play to see which player can get the most gems. Your prototype map is very good and I like the inspiration of Spyro. Will the color scheme you use be the same as Spyro? You seem to know how the coding works which will benefit you a lot. I know you play on a PC and this game will be interesting to play on it. It is a very fasciating game you are making and I'm sure you will do great in making your game. Enjoyed reading your Game Design Document on your DunDoc and look forward to seeing the final game.

    ReplyDelete
  3. Hi Conor! Your GamE Design Document is really interesting and i like how detailed it is. Its very easy to follow and thats important for these types of documents. By the way you have described it in this document, the game sounds really fun. The prototype for the game is so good and its amazing that you can display it. This game looks like it will tun out great and i hope you find it fun to develop. Good luck with the game!!

    ReplyDelete
  4. Hi Conor, really good DunDoc it was really informative and gave a good insight into your plans and hopes for your game. I like the story line behind your game and think it makes for an interesting idea. Do you plan on having the map small enough that you can explore the whole thing during your three minutes or will the player have to try decide where's the best option? One suggestion I'd have is seeing as your game is set in a magical forest you could add some consumable perhaps mushrooms that give you a useful effect for a short time such as speed boost, higher jumping or a sort of magnet effect, you could have different colour mushrooms and each one has a power that comes with it so players know what they will get if they eat it. I am interested to play your game and am impressed with the work you've already done, good luck!

    ReplyDelete
  5. Hey Conor.
    Very nice game design document. I really enjoyed reading through your Dundoc, it's very detailed and informative and have lots of interesting idea which inspired me on my game aswell. Your prototype is great! I haven't even started mine yet :( Can't wait to see more prototyping of your game. I'm really looking forward to your finished piece I'm sure your game will turn out great on PC and will be very fun to play. Good luck with your project!

    ReplyDelete
  6. Hi Conor!
    You really are a shining star in this module. Not only have you reached the highest grade, but you've gotten over the total 150 mark. That's really something to be proud of. Your game is coming along really nicely and I can't wait to see what's coming in the future. Also if you have any tips on how to be a good game designer, help me out!
    Thanks my lover,
    James

    ReplyDelete

Post a Comment

Popular posts from this blog

Introduction Into My (Awesome) Life

The names Conor, and in this blog I want to tell you a little about myself. I'm 20 years old and have lived in Dublin my entire life. I am currently a second-year student studying "Creative Digital Media" in Blanchardstown. I really enjoy my course and plan on getting a job in this industry when I get my degree. I'd describe myself as a determined and hardworking person who loves a good laugh. After working hard in year one it's safe to say I learned a lot. The best class I took last year was photography. I loved that this module required us to go outside to take photos because it offered a nice break from working inside all day. Although I liked most of my modules last year, I found modules that involved film or photography to be the most enjoyable. My goal for this year is to continue working hard and improve on my work. Speaking of working hard, we all need a break every now and again. Over the break, I took the opportunity to travel to several countries, i

Game Vision Statement

Introduction  "Obsessed" is a first-person platforming game for the PC, designed using the "Unity" game engine. You play the role of a young boy who is obsessed with collecting shiny gems. He sneaks into the forest every morning to get more before his parents wake up. Description Your parents have banned you from accumulating any more gems. You only have a limited time before your parents wake up and find out that your collecting gems, so run! Get as many gems as you can before its too late. Scan the forest well, you never know where those gems could be hiding.  Key Features Light Hearted Soundtrack  Cartoon Art Style  Timed Gameplay Exploration  Platforming  Gem Collection  On-Screen Score Genre The game falls into the genre of a first-person platformer. The games niche genre is fantasy - a forest filled with magic gems.  Platform This game is targeted towards people on the PC platform. This is the games preferred platform because th