This week's Unity tutorials showed me how to make a skybox, wind, fade screens, and how to improve the game environment.
The first tutorial started by showing me how to add a sky to the game. I went onto the assets store and imported sky assets. To add the sky asset into the game, I then clicked on the "Windows" tab and chose the lighting settings option. From here I was able to drag and drop the different sky assets I downloaded.
The next thing the tutorial showed me was how to add wind zones. I added wind to the in-game trees by clicking the "GameObject" tab. I then clicked on the 3D object tab and selected the wind zones option.
The second tutorial started by explaining how to add in-game objects that can be picked up of the ground. The example given in the tutorial was an axe stuck in a tree. First, you add in a cube and place it over the axe, then turn off the box collider so it becomes invisible. I then made a script called "AxeTake" and copied the code in the video.
The second part of this tutorial showed me how to make fade screens. To make a fade screen, I went to the "GameObject" tab, clicked on "UI" and selected the raw image option. I centered the fade in screen, gave it a black colour and stretched it across the screen. I then used animation and keyframes like to record how fast the game fades in. Finally, I had to make a made script declaring the fade in variable.
The third and final tutorial for this week showed me how to fix a couple of bugs. The first bug it showed me how to fix was the fake axe. To fix this problem, I set the fake axe layer back to default and changed children. I fixed the second bug by modifying the weapon control script. Before the fix, you could hear the axe swing when left-clicking even though we didn't have one.
In the next part of the tutorial, I made a fade out screen. The fade out screen followed the same principals as the fade in screen during the last tutorial.
I then placed imported shrubs and bush assets from the Unity website.
Finally I downloaded a house asset from the store and played around with the lighting.
I liked following the third tutorial this week. Playing around with the house and lighting was enjoyable. However, I did struggle a bit when creating the fade in and fade out screens.
The second part of this tutorial showed me how to make fade screens. To make a fade screen, I went to the "GameObject" tab, clicked on "UI" and selected the raw image option. I centered the fade in screen, gave it a black colour and stretched it across the screen. I then used animation and keyframes like to record how fast the game fades in. Finally, I had to make a made script declaring the fade in variable.
The third and final tutorial for this week showed me how to fix a couple of bugs. The first bug it showed me how to fix was the fake axe. To fix this problem, I set the fake axe layer back to default and changed children. I fixed the second bug by modifying the weapon control script. Before the fix, you could hear the axe swing when left-clicking even though we didn't have one.
In the next part of the tutorial, I made a fade out screen. The fade out screen followed the same principals as the fade in screen during the last tutorial.
I then placed imported shrubs and bush assets from the Unity website.
Finally I downloaded a house asset from the store and played around with the lighting.
I liked following the third tutorial this week. Playing around with the house and lighting was enjoyable. However, I did struggle a bit when creating the fade in and fade out screens.
The House I Downloaded From The Asset Store
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