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Showing posts from April, 2019

Week 12 Progress

This week I finished working on making loading screens for the game. I also made a GIF of the game logo. This logo can be displayed on different loading screens to show that the game is loading. So far I think I'm on track with my plan. I really enjoy design so I love that I was given this role in the project. I made three different loading screens for the game, each of them has some significance to the game or that time period. I thought it would be a good idea for the loading screens to display these buildings because they played an important role during the Rising. Loading Screen 1 - GPO Loading Screen 2 - Four Courts Loading Screen 3 -  I was not sure how to make a GIF so I looked on Youtube for a good tutorial. It was made using two separate layers of the same image. The next step was to make convert the layers to smart objects. After that, I selected the "Window" tab and then clicked "Timeline". In the timeline, I used keyframes

Week 11 Progress

This week the group had a meeting on Wednesday. We showed the progress of the work to the team leaders and received some feedback. I finished off designing the home-screen background as planned. I have now moved onto designing loading screens for the game. I  looked online and read some articles about video game loading screens. During a loading screen, a video game will usually display a picture or graphic of the game without needing to worry about technical limitations required for the in-game graphics. I noticed many loading screens include information or tips that help the player while loading. They also regularly include the games name or something from within the game like a character or weapon. I really liked the looked the look of these Fallout 4 and  The Elder Scrolls V: Skyrim loading screens. Both of the games are developed by Bethesda so they have a similar look. When designing the loading screens for the 19 Sixteen game, I would like them to include the name of the game