Skip to main content

Posts

Showing posts with the label Week 5

Preliminary Game Design Document

I think My GDD document has really started to take shape. I've come up with some new ideas and further developed my old ideas since my last blog. I enjoyed making the game design document on DunDoc. The template on the site helped me to lay out all my information. I like that the document can be adjusted at any time. In my opinion, it's an easy to use website and should be used when designing any game. I was unsure what to write in some of the tabs on the template but sorted that problem after using google. This website did a good job with helping me visualize my game better. Now I can start with the early development of my game. Researching and coming up with ideas is fun, I will continue to do so as I develop my game, but I can't wait to start making the actual game in Unity. My GDD Document breaks down my ideas. It also includes some images for the type of look/feel the game will have. Although I was inspired by other games mine will have its own unique feel.  When ...

Unity Tutorial 04

This weeks Unity tutorials thought me about a dynamic HUD, weapons,  weapon clipping and commanding the weapon. After finishing all the scripts at the end of the first tutorial I ran into some problems. When I tried to drag the scripts onto the gem I would get an error. I read over the code again but still could not find any differences from the tutorial. I then looked online to see what the error meant but still failed to fix it. In the second tutorial, I made a fence and added a box collider to prevent the player from walking through the object. I then imported an axe and attached to the first person camera. After that, I learned how to animate the axe. I first created an animation folder before clicking on the animation tab. I then clicked the record button and made keyframes. The final part of the tutorial showed me how to stop the axe from constantly swinging. I found animating the axe a little difficult at the start but got it to work in the end.  ...

Games GDD

The first reading gave a quick introduction about the early stages in the design process. I liked that the reading asked questions about the design process, it really got me thinking about my own games elements. I have a bunch of different game elements so far, but I can't just throw them together and call it a game. I learned that design is an iterative process. This iterative process includes design, playtesting, and evaluation. The second article I read, gives tips on improving the UI and rules for board games. I found this article useful because these rules can be applied to video games. Components  A game with well-designed components adds to the overall enjoyment of a board game. In games that include tiles and spaces, the tiles should be made smaller than the spaces they're placed upon so they can be moved without disturbing nearby tiles. Make sure pieces are distinguishable from one another so people do not get confused. A good way to make pieces distinguish...