This week's blog I started prototyping my game. It defines my games look and feel, as well as the player handling and gameplay. Before making the prototype map, I read over my game design document and drew a map layout on paper. Although I'm not finished making the game map I found drawing a quick layout very useful. It reduces time because I know exactly where I want everything to be placed. The Layout of My Game I've had one minor setback with the first person camera controller. I was going to use the camera controller from the Unity standard assets but it now has problems with importing. I'll have to find another Youtube tutorial that shows me how to make a first-person camera. The player will be required to run and maneuver on platforms so the player handling will have to be fluid. The gameplay is fast because of the timer and map size. The number of assignments has left me a little behind on meeting my GDD targets for this week. I planned on making th...