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Showing posts with the label Week 7

Prototype

This week's blog I started prototyping my game. It defines my games look and feel, as well as the player handling and gameplay. Before making the prototype map, I read over my game design document and drew a map layout on paper.  Although I'm not finished making the game map I found drawing a quick layout very useful. It reduces time because I know exactly where I want everything to be placed. The Layout of My Game I've had one minor setback with the first person camera controller. I was going to use the camera controller from the Unity standard assets but it now has problems with importing. I'll have to find another Youtube tutorial that shows me how to make a first-person camera. The player will be required to run and maneuver on platforms so the player handling will have to be fluid. The gameplay is fast because of the timer and map size. The number of assignments has left me a little behind on meeting my GDD targets for this week. I planned on making th...

Unity Free Tutorials

This week there was no unity tutorials to complete, so I had free reign to choose some of my own. I chose to follow two tutorials this week that would help with the development of my game. The first tutorial on youtube I followed showed me how to design an in-game timer. This was really useful because my game will need to display a timer at the top of the screen during play. I didn't have any problems making the timer because the tutorial was really easy to follow. I made a text box and then copied the script from the video.  The Timer From Tutorial 1 How to make a countdown timer by UnderScore Games The second tutorial showed me how to make a different timer. This timer ticks down in the form of a linear bar. The bar gets smaller as time passes. This was similar to the first tutorial but the code required was different. Progress Bar From Tutorial 2 How To Create A Linear Timer by Alexander Zotov Overall I found both of these tutorials ben...

Game Fun

The first reading this week by Noah Falstein delved into the idea of fun and why we play games. Fun is a word that describes a source of enjoyment.  It really got me thinking about what our ancestors did for fun and things they did to keep themselves entertained. It also got me thinking about how similar we are to our ancestors. We all need the ability to maintain a place in our families. Physical fun The primary urge of human beings is to survive. Games immerse players and tap into the theme of survival. This creates an automatic instinct of survival. Physical fun captures peoples attention because our ancestors participated in activities such as hunting and gathering. Social fun Humans need to interact with other people because we are social beings. Games bring people together because they allow us to socialize with each other. Many games have chat rooms where people can talk and share their experiences. eg MMO games Mental fun  Games challenge players as they...