Skip to main content

Posts

Showing posts from December, 2018

Testing

This week I further tested my game for bugs and tried getting a main menu and score system to work correctly. After testing for a while I still could not find any bugs in the game. I'm still having trouble with getting a main menu and score system to work. I followed some more tutorials on Youtube but still can't get it to work correctly. After following tutorials on how to make a scoring system, I just managed to get errors at the end which stopped my game from working. The main menu does not appear difficult to make. I'm probably just not following along correctly. The terrain is now a little more polished looking. I moved some objects around and fixed up all the areas where trees and grass clipped through the hills. I think I'm going to change the tree assets because the player can still walk through them. I didn't have this problem when using the standard asset trees, or other tree assets that I tried from the asset store. An image showing that trees no lon

Alpha

I've made a lot of progress with my game since last week. The game is now at a playable stage. You can now run around and collect gems against a timer. After playing the game myself, I could not find many glaring bugs. My Game From An Arial View I have a fully working character controller. I fixed the problem by returning to a later version of Unity. The terrain has also seen a big visual improvement. I added new assets, textures, trees, and grass. The maze has been remade using 3D objects. I also spread the collectible gems all over the map. I made 3D cube objects and stretched them across the map border to contain the player. I then turned off their mesh renderers so the walls became invisible. I also did the same for my characters house because the player could walk through the object. I still need to make a working scoring system. Points will be earned when gems are collected. The main menu also needs to be made. I was getting errors and my game would not pla