Skip to main content

Week 12 Progress

This week I finished working on making loading screens for the game. I also made a GIF of the game logo. This logo can be displayed on different loading screens to show that the game is loading. So far I think I'm on track with my plan. I really enjoy design so I love that I was given this role in the project. I made three different loading screens for the game, each of them has some significance to the game or that time period. I thought it would be a good idea for the loading screens to display these buildings because they played an important role during the Rising.

Loading Screen 1 - GPO


Loading Screen 2 - Four Courts


Loading Screen 3 - 


I was not sure how to make a GIF so I looked on Youtube for a good tutorial. It was made using two separate layers of the same image. The next step was to make convert the layers to smart objects. After that, I selected the "Window" tab and then clicked "Timeline". In the timeline, I used keyframes to give the effect that the image is moving. The GIF was made using only photoshop.

Finished GIF

Tutorial by 2-Minute Design

Comments

  1. Hey Conner,

    I think that you are doing an amazing job and you are certainly off to a great start because the introduction to your game already looks pretty official to me. I like how you got the loading screen design and how you made a GIF because it gives me an idea and also gives me very high hopes that it will turn our amazing and clearly you know what you are doing. Keep up the good work.

    ReplyDelete

Post a Comment

Popular posts from this blog

Introduction Into My (Awesome) Life

The names Conor, and in this blog I want to tell you a little about myself. I'm 20 years old and have lived in Dublin my entire life. I am currently a second-year student studying "Creative Digital Media" in Blanchardstown. I really enjoy my course and plan on getting a job in this industry when I get my degree. I'd describe myself as a determined and hardworking person who loves a good laugh. After working hard in year one it's safe to say I learned a lot. The best class I took last year was photography. I loved that this module required us to go outside to take photos because it offered a nice break from working inside all day. Although I liked most of my modules last year, I found modules that involved film or photography to be the most enjoyable. My goal for this year is to continue working hard and improve on my work. Speaking of working hard, we all need a break every now and again. Over the break, I took the opportunity to travel to several countries, i

Game Vision Statement

Introduction  "Obsessed" is a first-person platforming game for the PC, designed using the "Unity" game engine. You play the role of a young boy who is obsessed with collecting shiny gems. He sneaks into the forest every morning to get more before his parents wake up. Description Your parents have banned you from accumulating any more gems. You only have a limited time before your parents wake up and find out that your collecting gems, so run! Get as many gems as you can before its too late. Scan the forest well, you never know where those gems could be hiding.  Key Features Light Hearted Soundtrack  Cartoon Art Style  Timed Gameplay Exploration  Platforming  Gem Collection  On-Screen Score Genre The game falls into the genre of a first-person platformer. The games niche genre is fantasy - a forest filled with magic gems.  Platform This game is targeted towards people on the PC platform. This is the games preferred platform because th

Final GDD

This week's blog finalizes my game design document. I further developed my document this week by adding a lot more detail and some code. I looked at different Youtube videos to find code that I will need to make my game. I plan to finish the game a week early so it leaves time to test for bugs and or any other changes. I want to develop the game environment first so I can focus on the coding side of things. I want to focus more on the coding because it's more important than the visuals for this assignment. It will also require more of my time because I find coding to be the most difficult part of game development. I can use some of the same code in Unity tutorials for my game, so I only needed to research code for my games HUD, main menu, countdown timer, and gem counter.  After finalizing my GDD document this week, I started prototyping a map for my game. I imported some of the assets from the Unity tutorials and changed the textures the look of the textures using photosho