This week's blog I started prototyping my game. It defines my games look and feel, as well as the player handling and gameplay.
Before making the prototype map, I read over my game design document and drew a map layout on paper. Although I'm not finished making the game map I found drawing a quick layout very useful. It reduces time because I know exactly where I want everything to be placed.
The Layout of My Game
The number of assignments has left me a little behind on meeting my GDD targets for this week. I planned on making the full game map this week but only have close to half finished. I surrounded the edge of the level with mountains, placed down my characters house, and added foliage. I used photoshop to change the colours of objects. I chose bright and vibrant colours to create the 90s platforming feel I wanted. I applied a normal map to all my textures because the game looked very flat without them.
I placed the house in the middle of the map so the player can head in any direction from the start of the game. All of the mountains are high to stop the player from thinking they can explore on the other side. I've also started placing lots of trees so I can hide gems from plain site.
Prototyping the Map
Hi Conor, Looks like you are making good progress with your game! I like you layout it looks quite packed and should be good to hide gems around, I think drawing your map out first so you have stuff to work of off was a good idea and will definitely make the overall process off map making easier. Are your trees hand made? Or are they just not rendered properly in the picture, If they are handmade would you be making multiply different models or just the one otherwise it could take ages to finish the map, and are you going top be hiding any gems in the pond or will this just be decorative?. Also I think if the trees were hand made it could be cool to make it so the leaves have no hit box so that you can hide some gems in there. Anyways good luck Conor looks great so far!
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