Skip to main content

Feedback Strategies


The first article I read "Five Reasons to Stop Saying "Good Job!" by Alfie Kohn. The author explains different reasons why he thinks loving and making your child feel good is very different from praise. 

Praise will work in the short run because children just want approval from their parents when they are young. Overexploiting this idea will eventually make kids feel manipulated.
Kids will start relying on their parent's evaluations too much if they are praised for every little thing. It's damaging for a child in the long run because when they grow up, they will still feel the need to hear whether what they did was ok from others. 
Overpraise will make affect how a child feels when they actually achieve something for themselves. They will not appreciate actual achievements if they are constantly getting praise for anything they do.
Children will lose interest in whatever they have to do because they know they'll get praise or rewarded for whatever they do. They will develop a fixed mindset which will stop them from being creative. 

The author believes that we should say nothing, say what we saw, or talk less and ask more when a child does something impressive. 

I agree with what the author has to say about overpraising kids but I don't believe we should say nothing to them if they do something impressive. I think some kids try a lot to make their parents proud, so saying nothing could also have a negative effect on them. 

The second article I read was "How to Give Feedback Without Sounding Like a Jerk" by Adam Grant. This article teaches us how to make our criticism feel constructive. 

If we explain why we are giving feedback, people are less likely to feel as if they are being attacked. Showing that you care personally, will help people to accept that they are being challenged. 
You should never look down on people or make them feel inferior when giving feedback as this will make them feel threatened. 
We can always ask people if they are willing to receive some feedback. If they are open to the idea of criticism, they are less likely to get defensive.

I really liked this article because I learned a lot about giving feedback. I think I'll be more confident when giving feedback to people in the future. Before reading this article, I was a little unsure how to give feedback without offending the person. When giving feedback to a person I would recommend to express gratitude towards the person. It lets a person know you would expect the same motivation from them in the future. I think feedback strategies are very important because it teaches people how to improve themselves and how to learn from their mistakes.

We Need Feedback to Improve
(Link to Image)

Interesting Feedback Articles

Five Reasons to Stop Saying "Good Job!" by Alfie Kohn

How to Give Feedback Without Sounding Like a Jerk by Adam Grant

Comments

Popular posts from this blog

Introduction Into My (Awesome) Life

The names Conor, and in this blog I want to tell you a little about myself. I'm 20 years old and have lived in Dublin my entire life. I am currently a second-year student studying "Creative Digital Media" in Blanchardstown. I really enjoy my course and plan on getting a job in this industry when I get my degree. I'd describe myself as a determined and hardworking person who loves a good laugh. After working hard in year one it's safe to say I learned a lot. The best class I took last year was photography. I loved that this module required us to go outside to take photos because it offered a nice break from working inside all day. Although I liked most of my modules last year, I found modules that involved film or photography to be the most enjoyable. My goal for this year is to continue working hard and improve on my work. Speaking of working hard, we all need a break every now and again. Over the break, I took the opportunity to travel to several countries, i

Game Vision Statement

Introduction  "Obsessed" is a first-person platforming game for the PC, designed using the "Unity" game engine. You play the role of a young boy who is obsessed with collecting shiny gems. He sneaks into the forest every morning to get more before his parents wake up. Description Your parents have banned you from accumulating any more gems. You only have a limited time before your parents wake up and find out that your collecting gems, so run! Get as many gems as you can before its too late. Scan the forest well, you never know where those gems could be hiding.  Key Features Light Hearted Soundtrack  Cartoon Art Style  Timed Gameplay Exploration  Platforming  Gem Collection  On-Screen Score Genre The game falls into the genre of a first-person platformer. The games niche genre is fantasy - a forest filled with magic gems.  Platform This game is targeted towards people on the PC platform. This is the games preferred platform because th

Final GDD

This week's blog finalizes my game design document. I further developed my document this week by adding a lot more detail and some code. I looked at different Youtube videos to find code that I will need to make my game. I plan to finish the game a week early so it leaves time to test for bugs and or any other changes. I want to develop the game environment first so I can focus on the coding side of things. I want to focus more on the coding because it's more important than the visuals for this assignment. It will also require more of my time because I find coding to be the most difficult part of game development. I can use some of the same code in Unity tutorials for my game, so I only needed to research code for my games HUD, main menu, countdown timer, and gem counter.  After finalizing my GDD document this week, I started prototyping a map for my game. I imported some of the assets from the Unity tutorials and changed the textures the look of the textures using photosho