Skip to main content

Game Idea Research

One game idea I've decided to research further is my gem collecting one. This game will be part of 3D platformer genre. The story of this game is about a character who is obsessed with collecting shiny gems. The characters parents have banned him from collecting gems as his addiction has gotten out of control. Every morning, he sneaks out of the house to collect as many gems as he can before his parents wake up. The game's location will be set in a forest terrain. Four of the games main mechanics are running/jumping, time, gem collection, and undirected exploration.

The running mechanic will play a large role in my game because the player will be required to move fast. The more gems you collect the better your score will be. Jumping will help the player to reach gems on platforms or higher ground.

The time mechanic is also another big mechanic that will feature in the final game. At the start of the game, a timer will automatically start ticking down. The idea behind this mechanic is to make the player feel under pressure. I want to make a ticking noise start when the timer has only 10 seconds left. This timer will be displayed on-screen along with the number of gems collected while the player searches the map.

Collecting gems is how the player will score points. Gems will vary in colour and value, they will also make a noise and disappear when collected. There will be three different colour gems blue, green, and red. The valuable gems will be scarce and placed in more hidden locations on the map. This mechanic will make players seek out the valuable gems because they dramatically increase the overall score.

The final mechanic I want to include is undirected exploration. I won't be placing gems in a trail because I want to encourage exploration of the map. The player will feel more accomplished when they discover hidden locations. The lesser valuable gems will have a higher spawn rate than the more valuable ones, but the player will still be required to search the map to find any of them. I could make the gems spawn in different locations after each game and make more than one map to help keep the gameplay and exploration interesting.

Spyro - The game that inspired my idea
(Link to Image by BagoGames)

Links That Helped With My Research




Comments

  1. Hey Conor, I loved reading this post and I can't wait to see what you will do for your project. I'm really excited to see what you come up with and how you make the gems. I also wanted to thank you for the comment on my page, so thank you. Keep up the good work and again I can't wait until you have made the game to play it.

    ReplyDelete

Post a Comment

Popular posts from this blog

Game Brainstorm

Game Brainstorm  I got my first game idea after looking at endless runner games such as "Temple Run", "Subway Surfers", "Sonic Dash" and "Super Mario Run". I noticed a lot of these games in this genre are on Android and iOS devices. This got me thinking about creating a similar game for PC. The first of these games to become popular was "Temple Run" back in 2011. This game made the genre popular on mobile devices which later inspired the other endless runner games I mentioned. Endless running games have very simple controls, such as jumping over and dodging oncoming obstacles. A player's score is generally determined by how far they travel without hitting any obstacles. The games have simplistic controls but are difficult because you cannot stop the forward momentum of your character. Although these games have different art styles the gameplay is the same.  I think this would be a good type of game to make because the gameplay ...

MD2Final GDD

My Role  The team all met up on Wednesday and Thursday, we discussed the project going forward and peoples roles were updated. My job will still be to take care of all the graphic design work. I may also be contributing to the project by gathering further research. This week I designed and finished the logo that we are going to be using for the game. I played around with my ideas until deciding on the final design. The logo is based on a 1916 medal that was given to soldiers during that time period. I looked at pictures online to get an idea of what the medal would have looked like. I think its really suitable and clean looking and the font is large and easy to read. Next week I will be working designing the games main menu screen. I was given a drawing of the inside of a house from the art team, I can use to base my work off. I found this very useful because I was then able to go and research what the inside of a house would have looked like during the early 20th Centu...

Introduction Into My (Awesome) Life

The names Conor, and in this blog I want to tell you a little about myself. I'm 20 years old and have lived in Dublin my entire life. I am currently a second-year student studying "Creative Digital Media" in Blanchardstown. I really enjoy my course and plan on getting a job in this industry when I get my degree. I'd describe myself as a determined and hardworking person who loves a good laugh. After working hard in year one it's safe to say I learned a lot. The best class I took last year was photography. I loved that this module required us to go outside to take photos because it offered a nice break from working inside all day. Although I liked most of my modules last year, I found modules that involved film or photography to be the most enjoyable. My goal for this year is to continue working hard and improve on my work. Speaking of working hard, we all need a break every now and again. Over the break, I took the opportunity to travel to several countries, i...