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Unity Tutorial 02

After completing week 3's "Unity" tutorials, I now understand how to a improve graphics, how to add "raycasts" and make an in-game cursor.

Tutorial 4 started by showing me how to add sound effects to an object in the game. I added a ding sound to a gem. The sound plays and the gem disappears when the player comes into contact with the object. I was then shown how to make a hole in the terrain before adding water. After that, I made a wall and adjusted it using the X, Y and Z co-ordinance. I then added shadows into the game. I played around with different shadow settings but finally settled on using softer shadows.

In Tutorial 5, I learned how to make a cursor. I customized the curser by changing its colour and shape. I also learned how to add "raycasts". A ray gets sent out from a position and moves in a specific direction.

I enjoyed learning how to make the cursor. I liked making the cursor because a lot of games use on-screen cursors. Although a cursor is small on-screen detail,  I think it can really change the look of a game. It helps the player to look more accurately.
I found the coding a little difficult to understand but had so problems because I just had to follow the videos.

I'm looking forward to developing my own game and continuing on with next weeks tutorials because my game development knowledge is increasing week by week.


The Gem I Added A Sound Effect To

A Wall With Shadows

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