Skip to main content

Unity Tutorial 02

After completing week 3's "Unity" tutorials, I now understand how to a improve graphics, how to add "raycasts" and make an in-game cursor.

Tutorial 4 started by showing me how to add sound effects to an object in the game. I added a ding sound to a gem. The sound plays and the gem disappears when the player comes into contact with the object. I was then shown how to make a hole in the terrain before adding water. After that, I made a wall and adjusted it using the X, Y and Z co-ordinance. I then added shadows into the game. I played around with different shadow settings but finally settled on using softer shadows.

In Tutorial 5, I learned how to make a cursor. I customized the curser by changing its colour and shape. I also learned how to add "raycasts". A ray gets sent out from a position and moves in a specific direction.

I enjoyed learning how to make the cursor. I liked making the cursor because a lot of games use on-screen cursors. Although a cursor is small on-screen detail,  I think it can really change the look of a game. It helps the player to look more accurately.
I found the coding a little difficult to understand but had so problems because I just had to follow the videos.

I'm looking forward to developing my own game and continuing on with next weeks tutorials because my game development knowledge is increasing week by week.


The Gem I Added A Sound Effect To

A Wall With Shadows

Comments

Popular posts from this blog

Game Brainstorm

Game Brainstorm  I got my first game idea after looking at endless runner games such as "Temple Run", "Subway Surfers", "Sonic Dash" and "Super Mario Run". I noticed a lot of these games in this genre are on Android and iOS devices. This got me thinking about creating a similar game for PC. The first of these games to become popular was "Temple Run" back in 2011. This game made the genre popular on mobile devices which later inspired the other endless runner games I mentioned. Endless running games have very simple controls, such as jumping over and dodging oncoming obstacles. A player's score is generally determined by how far they travel without hitting any obstacles. The games have simplistic controls but are difficult because you cannot stop the forward momentum of your character. Although these games have different art styles the gameplay is the same.  I think this would be a good type of game to make because the gameplay ...

MD2Final GDD

My Role  The team all met up on Wednesday and Thursday, we discussed the project going forward and peoples roles were updated. My job will still be to take care of all the graphic design work. I may also be contributing to the project by gathering further research. This week I designed and finished the logo that we are going to be using for the game. I played around with my ideas until deciding on the final design. The logo is based on a 1916 medal that was given to soldiers during that time period. I looked at pictures online to get an idea of what the medal would have looked like. I think its really suitable and clean looking and the font is large and easy to read. Next week I will be working designing the games main menu screen. I was given a drawing of the inside of a house from the art team, I can use to base my work off. I found this very useful because I was then able to go and research what the inside of a house would have looked like during the early 20th Centu...

Introduction Into My (Awesome) Life

The names Conor, and in this blog I want to tell you a little about myself. I'm 20 years old and have lived in Dublin my entire life. I am currently a second-year student studying "Creative Digital Media" in Blanchardstown. I really enjoy my course and plan on getting a job in this industry when I get my degree. I'd describe myself as a determined and hardworking person who loves a good laugh. After working hard in year one it's safe to say I learned a lot. The best class I took last year was photography. I loved that this module required us to go outside to take photos because it offered a nice break from working inside all day. Although I liked most of my modules last year, I found modules that involved film or photography to be the most enjoyable. My goal for this year is to continue working hard and improve on my work. Speaking of working hard, we all need a break every now and again. Over the break, I took the opportunity to travel to several countries, i...