Skip to main content

Unity Tutorial 03

The Unity tutorial this week was different from the other tutorials by Jimmy Vegas. This weeks tutorial required us to make a clock that displays the current time. 

I first made the clock shape by making a cylinder into a flat clock face shape. Next  I made the twelve hour indicators. I copied the indicators eleven more times and increased the position of each by 30%. I kept increasing each of the indicators until I ended up with one for each hour. I then made the hour, minute, and second hands. I changed the colours of the indicators by clicking assets/create/material via the project window. To change the colours I went to the albedo tab. I repeated this process twice to get a black and red coloured material.These materials could then be dropped directly onto the clock. For the last part of the tutorial I created a new script and copied in the code. 

It was really cool to see the clock ticking in real time. The clock looked like a difficult thing to create in the beginning because all the code it required. It wasn't to difficult to create in the end because I just had to copy and paste in the code. I didn't run into any difficulties when following this tutorial. Although I definitely would have struggled with the coding part if it wasn't provided.

The Finished Clock I Made

Comments

Popular posts from this blog

Game Brainstorm

Game Brainstorm  I got my first game idea after looking at endless runner games such as "Temple Run", "Subway Surfers", "Sonic Dash" and "Super Mario Run". I noticed a lot of these games in this genre are on Android and iOS devices. This got me thinking about creating a similar game for PC. The first of these games to become popular was "Temple Run" back in 2011. This game made the genre popular on mobile devices which later inspired the other endless runner games I mentioned. Endless running games have very simple controls, such as jumping over and dodging oncoming obstacles. A player's score is generally determined by how far they travel without hitting any obstacles. The games have simplistic controls but are difficult because you cannot stop the forward momentum of your character. Although these games have different art styles the gameplay is the same.  I think this would be a good type of game to make because the gameplay ...

Introduction Into My (Awesome) Life

The names Conor, and in this blog I want to tell you a little about myself. I'm 20 years old and have lived in Dublin my entire life. I am currently a second-year student studying "Creative Digital Media" in Blanchardstown. I really enjoy my course and plan on getting a job in this industry when I get my degree. I'd describe myself as a determined and hardworking person who loves a good laugh. After working hard in year one it's safe to say I learned a lot. The best class I took last year was photography. I loved that this module required us to go outside to take photos because it offered a nice break from working inside all day. Although I liked most of my modules last year, I found modules that involved film or photography to be the most enjoyable. My goal for this year is to continue working hard and improve on my work. Speaking of working hard, we all need a break every now and again. Over the break, I took the opportunity to travel to several countries, i...

Week 10 Progress

This week I had to start working on making the games home screen. So far I have finished making the background, and some of the furniture. The walls and floor are finished but more detail is still to be added to the furniture. I also continued my research by looking at more images of furniture popular at the time of the Rising. I then started reading about the living conditions of people during that time. I learned that many were homeless or shared housing. The conditions of the buildings were very bad due to no maintenance. Many buildings in the city and surrounding areas had no running water or proper sanitation. After reading more about living conditions, I think it's important that the room on the main menu has a similar unkept look. I watched a few different Youtube videos to help me design the background. The first useful video I watched thought me all about using the perspective distort tool. The second useful video I watched explained how to use image trace on...