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First Playable

The week I almost have the first playable version of my game finished. I'm still having problems trying to get a character controller to work because the standard assets are outdated or broken. I've finished making the overall game map and started some coding. My game now has a working crosshair and gems.

I'm not meeting my deadlines because the coding is very confusing even when following along with tutorials. I had expected to have more of the code finished by now.  Most of the time the code breaks my game and or doesn't work properly. This is really frustrating because I don't have the skills to fix any of the errors. I end up having to follow multiple different tutorials until I can get something to work. With plenty of other assignments, I feel the coding is holding back the rest of my work.

   Image of The Maze I Made

The game map is turning out as I imagined, I'm impressed with both the look and art style. It has come a long way from last week. There is now a body of water, a maze, and platforms. I also added a skybox and grass. My game now has new tree assets because the shadows would not work correctly on the previous ones. I still need to scatter the gems and make small adjustments to their scripts because I want their point values to vary.

I plan on fixing most of the problems I had by next week so I can begin to make the main menu, a leaderboard, a timer, and fade in and out screens.

Overall my game is looking well but I'm struggling to fix errors in Unity and with writing scripts that actually work.



Comments

  1. Hey Conor!
    Once again, I am a huge fan of your work. This might sound a bit dorky but if you're interested in introducing a mountainous maze type into your game you should have a look at Minecraft Terraforming. There will be multiple inspirational pictures and images of Terraforming in the game that may help you to reproduce better looking mountains.
    I hope to see more from you soon,
    James

    ReplyDelete

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