Skip to main content

Game Fun

The first reading this week by Noah Falstein delved into the idea of fun and why we play games. Fun is a word that describes a source of enjoyment.
 It really got me thinking about what our ancestors did for fun and things they did to keep themselves entertained. It also got me thinking about how similar we are to our ancestors. We all need the ability to maintain a place in our families.

Physical fun
The primary urge of human beings is to survive. Games immerse players and tap into the theme of survival. This creates an automatic instinct of survival. Physical fun captures peoples attention because our ancestors participated in activities such as hunting and gathering.

Social fun
Humans need to interact with other people because we are social beings. Games bring people together because they allow us to socialize with each other. Many games have chat rooms where people can talk and share their experiences. eg MMO games

Mental fun 
Games challenge players as they require people to think and adapt. Humans have developed larger brains over time, this gives them a better advantage of survival because it gives them the ability to store more information and to make better decisions.

Blended fun
Some games use multiple funativity types to attract a wider audience. People are interested in different types of fun. Including more than one type is a great way to build on a games player base.


The second reading for this week by Richard A. Bartle focuses on MUD games. A MUD is a predecessor to the MMO games of today. I had never heard of MUD games until I read the article because these games were popular before I was born. I also have no interest in this game genre.

The four types of players in these games are explorers, achievers, socializers, and killers. This article focuses on the types of players suited to MUD games.

Explorers - Spades
Explorers like searching the game for new locations and treasure.

Achievers - Diamonds
Achievers regard other achievers as competition. They like reaching goals and overcoming challenges in the game.

Socializers - Hearts
Socializers use the game to meet and chat with other players.

Killers - Clubs
These players don't care about the game objective, they prefer to just killing enemies.

Computer Gaming
(Link to Image by blahter09)

Useful Articles







Comments

  1. Hey Breadman!
    I really like the fine details you included in your blog post. I also found the image really funny although I shouldn't have. Keep up the good work and I look forward to seeing more blogs from you in the near future. I see you as a role model Connor. I really big Role model in my life.
    Love,
    James

    ReplyDelete

Post a Comment

Popular posts from this blog

Game Brainstorm

Game Brainstorm  I got my first game idea after looking at endless runner games such as "Temple Run", "Subway Surfers", "Sonic Dash" and "Super Mario Run". I noticed a lot of these games in this genre are on Android and iOS devices. This got me thinking about creating a similar game for PC. The first of these games to become popular was "Temple Run" back in 2011. This game made the genre popular on mobile devices which later inspired the other endless runner games I mentioned. Endless running games have very simple controls, such as jumping over and dodging oncoming obstacles. A player's score is generally determined by how far they travel without hitting any obstacles. The games have simplistic controls but are difficult because you cannot stop the forward momentum of your character. Although these games have different art styles the gameplay is the same.  I think this would be a good type of game to make because the gameplay ...

Feedback Strategies

The first article I read "Five Reasons to Stop Saying "Good Job!" by Alfie Kohn. The author explains different reasons why he thinks loving and making your child feel good is very different from praise.  Praise will work in the short run because children just want approval from their parents when they are young. Overexploiting this idea will eventually make kids feel manipulated. Kids will start relying on their parent's evaluations too much if they are praised for every little thing. It's damaging for a child in the long run because when they grow up, they will still feel the need to hear whether what they did was ok from others.  Overpraise will make affect how a child feels when they actually achieve something for themselves. They will not appreciate actual achievements if they are constantly getting praise for anything they do. Children will lose interest in whatever they have to do because they know they'll get praise or rewarded for whateve...

Feedback Thoughts

Feedback Thoughts The first blog I read by was about how too much praise can force a person to develop a fixed mindset. The article pushes the idea that people who are praised too much don't bother to develop new skills or better themselves because they are already "brilliant". This blog also focuses on how a fixed mindset can hold a person back in their workplace. Technological developments are constantly changing the workplace, which forces people to adapt and learn new skills. In the second article, I read the author gives us advice on how to crush self-doubt based on his own experiences as a teacher. He talks about seven different ways and goes into detail about each. I liked this article because the author talks about what he did to crush is own self-doubt. I thought both articles were useful in their own way. I found the first one focused more on the benefits of a growth mindset whereas the second focused on how to achieve a growth mindset. I thought the seven...