Skip to main content

Annotated Bibliography 2

(1)
Ijsselsteijn, W.A., Poels, K., Jurgelionis, A., Bellotti, F., Bernhaupt, R. and Tscheligi, M. (2007) Characterising and Measuring User Experiences in Digital Games.

Researchers at Eindhoven University of Technology and the University of Genoa, discuss usability metrics to user-centered game design. The paper describes how difficult it is to measure a gaming experience. It also points out immersion and flow concepts as potential candidates for assessing gameplay. Flow is a name given by Csikszentmihalyi to a state of enjoyment where people are engrossed in the activity.
It is concluded that it will take time before a generally agreed framework that describes digital games. They are developing a Game Experience Questionaire that will cover a wide variety of digital game experiences. 



(2)
Ijsselsteijn, W., Nap, H., de Kort, Y. and Poels, K. (Nov 14, 2007) 'Digital Game Design for Elderly Users', ACM, , pp. 17.

The paper discusses game designs relating to elderly users. It aims to look past the conventional perspective of usability requirements. The researchers examine a wide range of demographic characteristics and age-related sensory properties that influence elderly users experience with digital games.
It is concluded that digital games have entertainment and therapeutic values. They allow people to socialize through online play. User testing tailored towards elderly users would dramatically increase basic game accessibility for them. Interface designs for elderly users should reduce the burden on functions that decline with age and should compensate for any functional limitations. 



(3)
Eelke Folmer Usability Patterns in Games.

Researchers at the Department of Computing Science, University of Nevada discuss usability patterns in games. This paper goes into detail about a tool that can help interaction designs for games. A game's success is determined on gameplay, a good storyline, artwork, and marketing. 
Games rely on many years of experience, patterns in usability help designers capture design knowledge in a greater format. They have gathered a collection of usability patterns that give solutions to games classic usability problems. The paper concludes that UI designs for games can benefit from collected usability patterns because they will help aid communication and may lead to games having fewer usability problems. 



(4)
Veronica Zammitto 'Visualization Techniques in Video Games', BCS, The Chartered Institute for IT, .

This paper aims to show how visual information is useful for video game players when visualization principals are applied.  
The paper also looks at three video game subgenres FPS, RTS, and MMO. The main mechanism for FPS games is violence. Managing is the main mechanism for RTS games. MMO games main mechanisms are how socially orientated they are.
It is concluded that information visualization for video games needs to be further developed. Different video game genres emphasize particular tasks, but some visualization techniques are superior in different video game genres.



(5)Oliver Gray Video Games: A New Interface for Non-Professional Game Developers.

This paper discusses Valves source engine, a tool that allows amateur users to create video games. With the advancement of technology, non-professionals now have access to video game creation. An interface called Virtuoso is described in this paper. Virtuoso is a useful tool that allows a high level of user involvement, communication and sharing. 





User Experience
(Image by Andy Bright)


























Comments

Popular posts from this blog

Game Brainstorm

Game Brainstorm  I got my first game idea after looking at endless runner games such as "Temple Run", "Subway Surfers", "Sonic Dash" and "Super Mario Run". I noticed a lot of these games in this genre are on Android and iOS devices. This got me thinking about creating a similar game for PC. The first of these games to become popular was "Temple Run" back in 2011. This game made the genre popular on mobile devices which later inspired the other endless runner games I mentioned. Endless running games have very simple controls, such as jumping over and dodging oncoming obstacles. A player's score is generally determined by how far they travel without hitting any obstacles. The games have simplistic controls but are difficult because you cannot stop the forward momentum of your character. Although these games have different art styles the gameplay is the same.  I think this would be a good type of game to make because the gameplay ...

Introduction Into My (Awesome) Life

The names Conor, and in this blog I want to tell you a little about myself. I'm 20 years old and have lived in Dublin my entire life. I am currently a second-year student studying "Creative Digital Media" in Blanchardstown. I really enjoy my course and plan on getting a job in this industry when I get my degree. I'd describe myself as a determined and hardworking person who loves a good laugh. After working hard in year one it's safe to say I learned a lot. The best class I took last year was photography. I loved that this module required us to go outside to take photos because it offered a nice break from working inside all day. Although I liked most of my modules last year, I found modules that involved film or photography to be the most enjoyable. My goal for this year is to continue working hard and improve on my work. Speaking of working hard, we all need a break every now and again. Over the break, I took the opportunity to travel to several countries, i...

Game Vision Statement

Introduction  "Obsessed" is a first-person platforming game for the PC, designed using the "Unity" game engine. You play the role of a young boy who is obsessed with collecting shiny gems. He sneaks into the forest every morning to get more before his parents wake up. Description Your parents have banned you from accumulating any more gems. You only have a limited time before your parents wake up and find out that your collecting gems, so run! Get as many gems as you can before its too late. Scan the forest well, you never know where those gems could be hiding.  Key Features Light Hearted Soundtrack  Cartoon Art Style  Timed Gameplay Exploration  Platforming  Gem Collection  On-Screen Score Genre The game falls into the genre of a first-person platformer. The games niche genre is fantasy - a forest filled with magic gems.  Platform This game is targeted towards people on the PC platform. This is the games ...