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Annotated Bibliography

This week we made a mindmap on Coggle. This tool helped the class brainstorm words relating to Multimedia.

After using the mindmap I decided to look at articles about UI and video games in detail. I then wrote annotated bibliographies on articles I read. 

(1)
Stein C. Llanos The Norwegian School of Information Technology Schweigaardsgate 14 N-0185 Oslo +4797611459 steinllanos@nith.no (2011) Do Players Prefer Integrated User Interfaces? A Qualitative Study of Game UI Design Issues.

Authors and researchers at the University of Bergen and The Norwegian School of Information technology studied different player attitudes in regards to user interfaces in games. In recent time video games have tried to moving away from the standard UI design. Moving away from standard UI design has raised the question, whether players prefer the old or new integrated UI design.  They conclude that players like having minimal UI as it's aesthetically pleasing but always prefer to have information that allows them to interact with the game mechanics and game world. Having a minimal UI that seems natural to the game environment is not always the best way to present critical information. 

DiGRA '11 - Proceedings of the 2011 DiGRA International Conference: Think Design Play
DiGRA/Utrecht School of the Arts, January 2011


(2)
Gee, J.P. (2005) 'Learning by Design: Good Video Games as Learning Machines'. E-Learning and Digital Media, Vol. 2 (1) 5-16.
.
This article is about how video game designers manage players to understand games that are long and complex. Good principals built into video games should also be applied to learning in schools. thirteen different principals are explored in detail. The author believes that good principals are built into games that are successful. Games show us that learning is not all just work. It is concluded that schools do not implement these principals due to the cost. 

https://journals.sagepub.com/doi/pdf/10.2304/elea.2005.2.1.5

(3)
Kristiadi, D.P., Udjaja, Y., Supangat, B., Prameswara, R.Y., Warnars, Harco Leslie Hendric Spits, Heryadi, Y. and Kusakunniran, W. (Nov 2017) 'The Effect of UI, UX and GX on Video Games', IEEE, , pp. 158.

This paper presents research about the importance of a video games  User Interface, User Experience, and Gameplay Experience. A survey was conducted to learn more about the topic. It showed most of the players were males who ranged from 21-30. The game Tekken 7 is loved for it's UI, UX, and GX.
Increasing amounts of research have been directed towards the emotional and affective aspects of user experience in recent times. User Experience is anything a user can interact with. User Experience is the planning gone into a product's design. If a games UI and UX are good the user's Gameplay Experience will be enhanced. 


(4)
Galindo, J.A., Dupuy-Chessa, S., Mandran, N. and Ceret, E. (May 2018) 'Using User Emotions to Trigger UI Adaptation', IEEE, , pp. 1.

Researchers categorized users emotions depending on their age and gender. The results are used for user interface problems and to infer users negative emotions. The paper concludes that users emotions can be categorized depending on what age and gender they are. They can also be categorized on UI aesthetics and usability levels. These experimental results based on emotions open up a large number of possibilities for UI evaluation. 


(5) Ji, Z., Huang, W. and Zhang, X. (2018) 'Design and Implementation of a Game Interface Interaction on Smartphone'. Journal of Intelligent & Fuzzy Systems, Vol. 34 (2) 923-931.

This article is about how to provide a better method in designing a user interface. The article is pacifically based on a smartphone puzzle game called Saving Hero. It is concluded that interactive game design works well and is efficient. The Interface design methods discussed equip the smartphone game with superb operability, playability, and appreciation. 



(Image by Kristinn Sigurosson)
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