I love the idea that we get to choose what we do for our multimedia project. In my opinion, it's a great chance to make a nice portfolio piece. Unlike other assignments, we get to pick exactly what we want to make. Having many students in the group will allow us to develop a game to a much larger scale compared to last semester. From the get-go, I knew I wanted this to be the project I worked on for the rest of the semester.
I've decided to take part in the large class group for my project who are making a game based on the 1916 Rising in Ireland. The finished game will be a 3D open world game, where you will play as a character that has to pass messages between key locations and people who were in the Rising.
There will be 18 different people taking part in this project. Everyone has been designated their own individual roles that they need to fulfill. I will be taking care of all the graphic design work. I will have to keep in close contact with the project manager Chris and with James the Lead Designer. I will also be working alongside the art team for their criticism and opinions. Creating loading screens and graphics for promotion such as logos and banners will be some of my main jobs. I am also prepared to help out with creating textures and assets for the game.
I think by looking back at old photographs, video footage, and other documents the team will be able to make the game a lot more historically accurate. This way we can get an idea of what people wore, what they did, and said back then. I tried looking around online and noticed there are not any games like this already made, I think this makes the idea a lot more interesting.
I've decided to take part in the large class group for my project who are making a game based on the 1916 Rising in Ireland. The finished game will be a 3D open world game, where you will play as a character that has to pass messages between key locations and people who were in the Rising.
There will be 18 different people taking part in this project. Everyone has been designated their own individual roles that they need to fulfill. I will be taking care of all the graphic design work. I will have to keep in close contact with the project manager Chris and with James the Lead Designer. I will also be working alongside the art team for their criticism and opinions. Creating loading screens and graphics for promotion such as logos and banners will be some of my main jobs. I am also prepared to help out with creating textures and assets for the game.
I think by looking back at old photographs, video footage, and other documents the team will be able to make the game a lot more historically accurate. This way we can get an idea of what people wore, what they did, and said back then. I tried looking around online and noticed there are not any games like this already made, I think this makes the idea a lot more interesting.
Team Roles
Project Manager - Chris
Designer - James
Writers - Ellen
Researcher - Niamh
GDA Creator - Nathan, Siobhan
Programmers - Aidan
Music Team - Trevor, Eoin
Game Testers - Shane, Adam
Art Team - Leah
Graphic Designer - Conor
Asset Management - Isabel
Character Creator- Chloe
Level Editor - Daniel
Media - Ian, David
Link to Image
National Library of Ireland
References
https://www.nli.ie/en/homepage.aspx
http://ideas-for-video-games.wikia.com/wiki/Easter_Rising
https://www.museum.ie/Decorative-Arts-History/Exhibitions/Current-Exhibitions/The-Way-We-Wore-(1)/Exhibition-Details
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