Skip to main content

Multimedia Project Research

I love the idea that we get to choose what we do for our multimedia project. In my opinion, it's a great chance to make a nice portfolio piece. Unlike other assignments, we get to pick exactly what we want to make. Having many students in the group will allow us to develop a game to a much larger scale compared to last semester. From the get-go, I knew I wanted this to be the project I worked on for the rest of the semester.

I've decided to take part in the large class group for my project who are making a game based on the 1916 Rising in Ireland. The finished game will be a 3D open world game, where you will play as a character that has to pass messages between key locations and people who were in the Rising.

There will be 18 different people taking part in this project. Everyone has been designated their own individual roles that they need to fulfill. I will be taking care of all the graphic design work. I will have to keep in close contact with the project manager Chris and with James the Lead Designer. I will also be working alongside the art team for their criticism and opinions. Creating loading screens and graphics for promotion such as logos and banners will be some of my main jobs. I am also prepared to help out with creating textures and assets for the game.

I think by looking back at old photographs, video footage, and other documents the team will be able to make the game a lot more historically accurate. This way we can get an idea of what people wore, what they did, and said back then. I tried looking around online and noticed there are not any games like this already made, I think this makes the idea a lot more interesting.

Team Roles

Project Manager - Chris
Designer - James
Writers - Ellen
Researcher - Niamh
GDA Creator - Nathan, Siobhan
Programmers - Aidan
Music Team - Trevor, Eoin
Game Testers - Shane, Adam
Art Team - Leah
Graphic Designer - Conor
Asset Management - Isabel
Character Creator- Chloe
Level Editor - Daniel
Media - Ian, David

Link to Image
National Library of Ireland

References
https://www.nli.ie/en/homepage.aspx
http://ideas-for-video-games.wikia.com/wiki/Easter_Rising
https://www.museum.ie/Decorative-Arts-History/Exhibitions/Current-Exhibitions/The-Way-We-Wore-(1)/Exhibition-Details





Comments

Popular posts from this blog

Introduction Into My (Awesome) Life

The names Conor, and in this blog I want to tell you a little about myself. I'm 20 years old and have lived in Dublin my entire life. I am currently a second-year student studying "Creative Digital Media" in Blanchardstown. I really enjoy my course and plan on getting a job in this industry when I get my degree. I'd describe myself as a determined and hardworking person who loves a good laugh. After working hard in year one it's safe to say I learned a lot. The best class I took last year was photography. I loved that this module required us to go outside to take photos because it offered a nice break from working inside all day. Although I liked most of my modules last year, I found modules that involved film or photography to be the most enjoyable. My goal for this year is to continue working hard and improve on my work. Speaking of working hard, we all need a break every now and again. Over the break, I took the opportunity to travel to several countries, i

Game Vision Statement

Introduction  "Obsessed" is a first-person platforming game for the PC, designed using the "Unity" game engine. You play the role of a young boy who is obsessed with collecting shiny gems. He sneaks into the forest every morning to get more before his parents wake up. Description Your parents have banned you from accumulating any more gems. You only have a limited time before your parents wake up and find out that your collecting gems, so run! Get as many gems as you can before its too late. Scan the forest well, you never know where those gems could be hiding.  Key Features Light Hearted Soundtrack  Cartoon Art Style  Timed Gameplay Exploration  Platforming  Gem Collection  On-Screen Score Genre The game falls into the genre of a first-person platformer. The games niche genre is fantasy - a forest filled with magic gems.  Platform This game is targeted towards people on the PC platform. This is the games preferred platform because th

Final GDD

This week's blog finalizes my game design document. I further developed my document this week by adding a lot more detail and some code. I looked at different Youtube videos to find code that I will need to make my game. I plan to finish the game a week early so it leaves time to test for bugs and or any other changes. I want to develop the game environment first so I can focus on the coding side of things. I want to focus more on the coding because it's more important than the visuals for this assignment. It will also require more of my time because I find coding to be the most difficult part of game development. I can use some of the same code in Unity tutorials for my game, so I only needed to research code for my games HUD, main menu, countdown timer, and gem counter.  After finalizing my GDD document this week, I started prototyping a map for my game. I imported some of the assets from the Unity tutorials and changed the textures the look of the textures using photosho