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Presentation Day Game Review Week 13

I really enjoyed the day overall. It was nice to see how everyone had progressed with the project over the break. Looking at other peoples was inspiring and thought me a thing or two. Some of my favorite projects I seen on the day where the farm puzzle game, the tile puzzle game and the interactive film.    The farm puzzle game looked very professional. In my opinion it looked like a full game for kids. The simplistic puzzles and bright  colours  are a great design choice.  The second game I really enjoyed playing was the tile puzzle game. This game was also a kid’s puzzle game. I was impressed by how Robert coded the game, it looked like it would have taken a long time to make. Although it’s a game for kids, I think he could have added more tiles to later levels to increase the difficulty. The games  colour  palette gives it a more calming feel.    The third project I really enjoyed viewing on the day was the interactive film. This idea is both creative and modern. Th
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Week 12 Progress

This week I finished working on making loading screens for the game. I also made a GIF of the game logo. This logo can be displayed on different loading screens to show that the game is loading. So far I think I'm on track with my plan. I really enjoy design so I love that I was given this role in the project. I made three different loading screens for the game, each of them has some significance to the game or that time period. I thought it would be a good idea for the loading screens to display these buildings because they played an important role during the Rising. Loading Screen 1 - GPO Loading Screen 2 - Four Courts Loading Screen 3 -  I was not sure how to make a GIF so I looked on Youtube for a good tutorial. It was made using two separate layers of the same image. The next step was to make convert the layers to smart objects. After that, I selected the "Window" tab and then clicked "Timeline". In the timeline, I used keyframes

Week 11 Progress

This week the group had a meeting on Wednesday. We showed the progress of the work to the team leaders and received some feedback. I finished off designing the home-screen background as planned. I have now moved onto designing loading screens for the game. I  looked online and read some articles about video game loading screens. During a loading screen, a video game will usually display a picture or graphic of the game without needing to worry about technical limitations required for the in-game graphics. I noticed many loading screens include information or tips that help the player while loading. They also regularly include the games name or something from within the game like a character or weapon. I really liked the looked the look of these Fallout 4 and  The Elder Scrolls V: Skyrim loading screens. Both of the games are developed by Bethesda so they have a similar look. When designing the loading screens for the 19 Sixteen game, I would like them to include the name of the game

Week 10 Progress

This week I had to start working on making the games home screen. So far I have finished making the background, and some of the furniture. The walls and floor are finished but more detail is still to be added to the furniture. I also continued my research by looking at more images of furniture popular at the time of the Rising. I then started reading about the living conditions of people during that time. I learned that many were homeless or shared housing. The conditions of the buildings were very bad due to no maintenance. Many buildings in the city and surrounding areas had no running water or proper sanitation. After reading more about living conditions, I think it's important that the room on the main menu has a similar unkept look. I watched a few different Youtube videos to help me design the background. The first useful video I watched thought me all about using the perspective distort tool. The second useful video I watched explained how to use image trace on Adobe Ill

MD2Final GDD

My Role  The team all met up on Wednesday and Thursday, we discussed the project going forward and peoples roles were updated. My job will still be to take care of all the graphic design work. I may also be contributing to the project by gathering further research. This week I designed and finished the logo that we are going to be using for the game. I played around with my ideas until deciding on the final design. The logo is based on a 1916 medal that was given to soldiers during that time period. I looked at pictures online to get an idea of what the medal would have looked like. I think its really suitable and clean looking and the font is large and easy to read. Next week I will be working designing the games main menu screen. I was given a drawing of the inside of a house from the art team, I can use to base my work off. I found this very useful because I was then able to go and research what the inside of a house would have looked like during the early 20th Century.

Game Design Document

This week we worked on the teams GDD. After speaking to the team leaders Chris and James this week, I was updated on the project and was given my first task. The task given to me this week was to design a logo for the "19 Sixteen" game. My role is displayed in the groups GDD. I will be working on all graphic design work for the project. I will always be in contact with Chris and James. I will also be working closely along with the Art Team. Some of my tasks will be creating graphics for promotion such as logos and banners etc. I may also be working creating textures and assets for the game. Easter Rising 1916 Image by DFArchives

Final Draft

Introduction This literature review will cover video game design and User Interfaces (UI). The review contains various articles which discuss UI research. Below it goes into detail about what users think, learning by design, the effect of UI, emotions to trigger UI adaptation, design implementation, measuring user experiences, usability patterns, and visualization techniques.  Stein C. Llanos (2011) stated v ideo games are trying to move away from the standard UI design. Moving away from the norm has lead to people wondering if the new or old standard UI design is better. Players like to have a minimal UI design because it looks aesthetically pleasing but prefer to have information on-screen that allows them to easily interact with a game world and its mechanics. When a minimal UI design seems natural to a games environment it does not necessarily make it the best way to present information.    Kristiadi, D.P.,  Udjaja , Y., Supangat, B., Prameswara, R.Y., Warnars, Harco Leslie  He