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Week 10 Progress

This week I had to start working on making the games home screen. So far I have finished making the background, and some of the furniture. The walls and floor are finished but more detail is still to be added to the furniture. I also continued my research by looking at more images of furniture popular at the time of the Rising. I then started reading about the living conditions of people during that time. I learned that many were homeless or shared housing. The conditions of the buildings were very bad due to no maintenance. Many buildings in the city and surrounding areas had no running water or proper sanitation. After reading more about living conditions, I think it's important that the room on the main menu has a similar unkept look. I watched a few different Youtube videos to help me design the background. The first useful video I watched thought me all about using the perspective distort tool. The second useful video I watched explained how to use image trace on...

MD2Final GDD

My Role  The team all met up on Wednesday and Thursday, we discussed the project going forward and peoples roles were updated. My job will still be to take care of all the graphic design work. I may also be contributing to the project by gathering further research. This week I designed and finished the logo that we are going to be using for the game. I played around with my ideas until deciding on the final design. The logo is based on a 1916 medal that was given to soldiers during that time period. I looked at pictures online to get an idea of what the medal would have looked like. I think its really suitable and clean looking and the font is large and easy to read. Next week I will be working designing the games main menu screen. I was given a drawing of the inside of a house from the art team, I can use to base my work off. I found this very useful because I was then able to go and research what the inside of a house would have looked like during the early 20th Centu...

Game Design Document

This week we worked on the teams GDD. After speaking to the team leaders Chris and James this week, I was updated on the project and was given my first task. The task given to me this week was to design a logo for the "19 Sixteen" game. My role is displayed in the groups GDD. I will be working on all graphic design work for the project. I will always be in contact with Chris and James. I will also be working closely along with the Art Team. Some of my tasks will be creating graphics for promotion such as logos and banners etc. I may also be working creating textures and assets for the game. Easter Rising 1916 Image by DFArchives

Final Draft

Introduction This literature review will cover video game design and User Interfaces (UI). The review contains various articles which discuss UI research. Below it goes into detail about what users think, learning by design, the effect of UI, emotions to trigger UI adaptation, design implementation, measuring user experiences, usability patterns, and visualization techniques.  Stein C. Llanos (2011) stated v ideo games are trying to move away from the standard UI design. Moving away from the norm has lead to people wondering if the new or old standard UI design is better. Players like to have a minimal UI design because it looks aesthetically pleasing but prefer to have information on-screen that allows them to easily interact with a game world and its mechanics. When a minimal UI design seems natural to a games environment it does not necessarily make it the best way to present information.    Kristiadi, D.P.,  Udjaja , Y., Supangat, B.,...

Layout

Introduction: This literature review will cover video game design and User Interfaces (UI). The review contains various articles  which  discuss UI research. Below it goes into detail about what users think, learning by design, the effect of UI, emotions to trigger UI adaptation, design implementation, measuring user experiences, usability patterns, and visualization techniques.  Body: Do Players Prefer Integrated User Interfaces? A Qualitative Study of Game UI Design Issues Stein C. Llanos (2011)  Video games are have tried to move away from the standard UI design. Moving away from the norm has lead to people wondering if the new or old standard UI design is better. Players like to have a minimal UI design because it looks aesthetically pleasing but prefer to have information on-screen that allows them to easily interact with a game world and its mechanics. In conclusion, when a minimal UI design seems natural to a games environment it does not necessaril...

Annotated Bibliography 2

(1) Ijsselsteijn, W.A., Poels, K., Jurgelionis, A., Bellotti, F., Bernhaupt, R. and Tscheligi, M. (2007)  Characterising and Measuring User Experiences in Digital Games . Researchers at Eindhoven University of Technology and the University of Genoa, discuss usability metrics to user-centered game design. The paper describes how difficult it is to measure a gaming experience. It also points out immersion and flow concepts as potential candidates for assessing gameplay. Flow is a name given by Csikszentmihalyi to a state of enjoyment where people are engrossed in the activity. It is concluded that it will take time before a generally agreed framework that describes digital games. They are developing a Game Experience Questionaire that will cover a wide variety of digital game experiences.  https://pure.tue.nl/ws/files/2944578/Metis215134.pdf (2) Ijsselsteijn, W., Nap, H., de Kort, Y. and Poels, K. (Nov 14, 2007) 'Digital Game Design for Elderl...

Annotated Bibliography

This week we made a mindmap on Coggle. This tool helped the class brainstorm words relating to Multimedia. After using the mindmap I decided to look at articles about UI and video games in detail. I then wrote annotated bibliographies on articles I read.  (1) Stein C. Llanos The Norwegian School of Information Technology Schweigaardsgate 14 N-0185 Oslo +4797611459  steinllanos@nith.no  (2011)  Do Players Prefer Integrated User Interfaces? A Qualitative Study of Game UI Design Issues . Authors and researchers at the University of Bergen and The Norwegian School of Information technology studied different player attitudes in regards to user interfaces in games. In recent time video games have tried to moving away from the standard UI design. Moving away from standard UI design has raised the question, whether players prefer the old or new integrated UI design.  They conclude that players like having minimal UI as it's aesthetically pleasin...